When this project started in last 2015, Unreal Engine just released the 4th generation engine that free for everyone a few months earlier. The project was meant for developing coding study/tutoring material for our clients, Makers Institute. They would like to make a C++ coding tutorial using a game making as the curriculum. But along the way we do this project, the Unreal Engine 4’s Blueprint has made up our mind. The visual scripting has the luxury of coding but in a new way.
As I had used Max/MSP, PureData, or vvvv for interactive installation and sound making, I knew that they should have it someday for game making process. Lately, Touchdesigner, the same visual “coding” platform like vvvv have made my eyes wide-open when they release their blogs on how it helped the making of Gravity movie.
Soon after that, we were trying to compare the use of native C++ and the Blueprints. The answer is, C++ is useful if you would like to make a cutting-edge, unique function that can never be created or too complicated to make in Blueprints. BUT, the blueprints are so good, and I have it all covers all my needs in VR game making. Now, our clients’ project should be named: “How to make your AAA games, without putting a single code of C++ on it (?)”
I uploaded and compiled the playlist that could show you progression I made when developing this game using Unreal Engine 4 Blueprints:
The project was done by Labtek Indie and commissioned by Makers Institute. They’re super great at producing high-quality developers!
Gosh, I really love this project! So much to learn so much to gain within five people team!
Chairun Ramadhan Siregar – Product Manager
Elian Daiva – Lead Programmer, Game Designer
Izzan Bacharuddin – Level Designer
Rayindra Wisaksono – 3D Designer, Character Designer
Yoga Prabowo – Animator