Test existing simulator sickness solutions, and our own potential solutions, especially ones that will help with our own VR projects with a 1-week research project.
While there are no sure-fire solutions , we managed to get some best practice guides that will be immensely helpful for our next VR projects.
If you ever tried using any Virtual Reality (VR) experience, you might be familiar with its simulator sickness. It’s somewhat similar to the motion sickness that some people feel when they’re reading something, while in a moving vehicle. It’s can make you feel dizzy, queasy, even may put you out of commission for several hours.
We’ve tried a several of VR experiences, and developed a couple ourselves; and simulator sickness is definitely one of our top concerns. There are already design guidelines available from Oculus Rift, Google Cardboard, and others, to minimize this. But there are some solutions that either haven’t been covered there, or ones that we needed but haven’t been specifically addressed. So then we thought, hey, why not do a little research project ourselves?
This saturday Labtek Indie was invited to join the makerthon event, the hackathon look alike, with theme on designing a…
after I mapped out any themes that could intrigue me for my next project, I stumbled out in bio-architectural thingies….
Every single student in my college know MIT, place where meant to be a Mecca for world top scientist and engineer. And almost every single student, including me, rejects the thought of doing research and studying there. This is too high. That God fated your brain doesn’t muscled enough to get there. That this is the geeky place, where you had lunch’s chit-chat in binary code of alien language you wouldn’t understand, hahahha
Until tonight I found the Media Lab program in MIT. This program is different from other graduates school in MIT. Where usually the MIT program need you to be a superb genius in academic, this program (as I see) “only” required you to be hacktivist, in everything. This program open to all engineer, artist, psychologist, everyone! The program is interdisciplinary and has no curriculum. It depends on what projects you’re into. Sounds reckless, but you’ll realize, this is the heaven of invention. You should see the research groups and projects worked here, totally outside the box!
job fair. countless young men and women. sweat. standing in line with the glimpse of hope.
after all you have done. your honorable sweat. your wasted time for not having fun with friends, family, or the life itself. these are what you need to go, all down the road. begging for living. for something that you will working your ass off. again.