Makerthon – designing a world with zero waste

Category : Blog, Hacks · by Nov 4th, 2016

This saturday Labtek Indie was invited to join the makerthon event, the hackathon look alike, with theme on designing a world with zero waste.
To be honest, zero waste might be too propesterous even for a city context. big number of citizen and dense housing are not balanced with proper waste management system from the government. even though people are ready enough to split their trash in certain categories, in the end of the day garbage truck load in all the trash in one basket. So, solely thinking about domestic zero waste in this kind of system, wouldn’t impact the whole process of waste management.

Common unique condition on waste system in Indonesia, especially Bandung, is the existence of “pemulung”. Pemulung is the third party, commonly personal, who scrapping trash basket door to door to get reusable item between our trash. They mainly looking for a can, paper, plastics, and glass. This 4 are typical reusable items that still have economical values to be recycled or even up-cycled.

the parties in nowadays system could be sum up to:

batch_stakeholders

Thats how we think that we need came up with the idea of waste management from tip to toe. While relying the end process of waste to local government would be unavailing for the whole process, we think that partnering with mature waste processor is a must. We positioning our solution as a bridge between existing parties: the waste producer (home/neighborhood), “pemulung”, and waste processor. this might be our problem statement:

batch_DSC05216

Why people think that waste management, or zero waste is such a useless jargon? We came to this point because everybody cant see its tangible benefit from doing such task. flood issue, environmental issue, health, and any other issue raised from waste management is something that could only felt the impact in far future. People need short term goals to engage them in this system, to be appreciated, and to be different among them who are not doing it. To reach sustainability, booth people and government, or any other third party need a incentives to do this certain task.

We designing the waste management system that could engage people to walk half more miles than any other. We using gamification to keep them playing with our system.

User Journey of our proposed system

dashboard for monitoring the garbage collection

dashboard for monitoring the garbage collection

Mobile apps mockup for our proposed garbage collection system

Home mockup

Home mockup

 

Recap of user's garbage deposit

Recap of user’s garbage deposit

detailed-view of user's garbage deposit

detailed-view of user’s garbage deposit

pickup order tab to inform the latest weight of our garbage. the bin would automatically alert the user when reach out the minimum pick-up weight

pickup order tab to inform the latest weight of our garbage. the bin would automatically alert the user when reach out the minimum pick-up weight

 

confirmation of pickup order

confirmation of pickup order

 

when user is disagree with the pickup order at the time, it leads user to the reschedule-page

when user is disagree with the pickup order at the time, it leads user to the reschedule-page

 

the pickup's reschedule page

the pickup’s reschedule page

 

to encourage the user's we proposed the award system

to encourage the user’s we proposed the award system

recap of user's garbage deposit and point.

recap of user’s garbage deposit and point.

Unfortunately, our proposed idea didn’t exceed to the next round in Singapore, since it only sent the 1st Winner for the final. We only managed to brought the 3rd winner 😛

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