London Design Biennale 2016

The first London Design Biennale opened in September 2016 at Somerset House with 37 countries and territories participating (7 ‚Äď 27 September). Nations from six continents presented newly commissioned works that explored the theme Utopia by Design.


Fig 1. Our visitor trying out the VR experience

Taking over the entirety of Somerset House, the London Design Biennale explored big questions and ideas about sustainability, migration, pollution, energy, cities, and social equality. Visitors saw engaging and interactive installations, innovations, artworks and proposed design solutions - all in an immersive, inspiring and entertaining tour of the world.


Fig 2. Our virtual space environment. Realtime rendered in Unreal Engine

Considering the current situation of the world, Indonesian pavilion¬†think this is a good momentum to talk about a historical past that promotes peace. The title of this pavilion is ‚ÄúFREEDOME‚ÄĚ. It was conceived as a collaboration from Adi Purnomo, Bagus Pandega, and Irwan Ahmett, and was supported by artists/designers: Agra Satria, Fandy Susanto, Max Suriaganda, Savina Lavinia, Suyenni and Yola Yulifianti. My part of the collaboration was to develop a VR experience that brought the visitor/user to the "Berdikari" satellite, an utopian space satellite brought by Indonesia 10 years after Afro-Asian Conference.

This VR installation is one of series of installation that¬†will tell a story about Afro‚ÄďAsian Conference and an information satellite named ‚ÄúBerdikari‚ÄĚ, that was created as a fictional story of a speculative future of the Afro‚ÄďAsian Conference. The "Berdikari" satellite emerge as an alternative story to the space-age rivalry between USA and USSR. This is a pavilion that we hope can represent the endless search of ‚Äúindependency‚ÄĚ, ‚Äúequality‚ÄĚ, ‚Äúhumanity‚ÄĚ and ‚Äúpeace‚ÄĚ.

Berdikari VR experience were made using Unreal Engine 4.12 and to be played using Oculus Rift Consumer Version 1 (CV1). Some of the sources were documented on Github.

Elian is an interaction designer and creative technologist based on Bandung, Indonesia. He loves to explore the structures and systems of human interactions and the potential for technology to mediate, manipulate, and evolve these interactions. His Netflix list filled with cyberpunk or post apocalyptic series, and really annoyed with ants that died and trapped inside his LCD monitor.